What problem does it solve?
Turns vague requests for a “gamified app” into a concrete, polished multi-screen mobile prototype that feels like an actual product rather than a generic UI sketch.
Core Features & Use Cases
- Multi-screen quest flow: Produces a single-page composition with three phone frames (cover/poster, quests dashboard with XP, and quest detail).
- Quests + XP system UI: Generates a daily quests grid, level ribbon with progress, and quest detail with steps and a reward stamp.
- Design-system aligned output: Uses the active DESIGN.md to apply the required design system sections (color, typography, layout, components) for consistent visual language.
- Best-fit use cases: Habit tracker, RPG-style life app, daily quests, XP/streak app, or an ELI5-style explainer framed as quests.
Quick Start
Create a gamified life-management app multi-screen mobile prototype with a dark showcase stage, including a cover poster, a “today’s quests” XP dashboard, and a quest detail screen for a specific quest theme from the brief.