What problem does it solve?
This Skill prevents moving forward in a game project without the required design, technical, production, and QA artifacts in place, reducing costly rework and phase derailment.
Core Features & Use Cases
- Phase-gated readiness verdicts: Produces a PASS/CONCERNS/FAIL assessment with specific blockers, tailored to the targeted transition (e.g., Systems Design → Technical Setup, Production → Polish).
- Artifact + quality verification: Checks for the presence and meaningful content of phase-required files (GDDs, ADRs, tests, playtests, QA evidence, etc.), and flags what is missing or incomplete.
- Director Panel synthesis: Runs parallel assessments from Creative, Technical, Producer, and Art directors to combine domain readiness signals into the final recommendation.
- Stage progression update: When the gate passes and the user confirms, updates
production/stage.txt to the new stage name.
Quick Start
Run the gate for the next transition by invoking gate-check with the target phase argument, for example: gate-check production.