gaussian-particle-designer

Debug Gaussian volumetric particle rendering artifacts in HLSL shaders.

Updated Oct 4, 2025
One-click install
npx skills add https://github.com/IvanMazeppa/PlasmaDXR --skill gaussian-particle-designer
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: gaussian-particle-designer
Source: https://github.com/IvanMazeppa/PlasmaDXR/tree/main/.claude/skills/gaussian-particle-designer
Command: npx skills add https://github.com/IvanMazeppa/PlasmaDXR --skill gaussian-particle-designer

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill addresses debugging and optimization of Gaussian volumetric particle rendering, focusing on anisotropic stretching, transparency artifacts, cube-like rendering, and overall visual fidelity.

Core Features & Use Cases

  • Artifact debugging: Identify and fix anisotropic stretching, inconsistent transparency, and cube-like rendering in 3D Gaussian splatting.
  • Quality optimization: Improve shading, emission, and anisotropy representation using MCP tools and shader analysis.
  • GPU validation: Validate particle structure alignment and shader correctness, and analyze the shader code paths in gaussian_common.hlsl and particle_gaussian_raytrace.hlsl.
  • Config-driven testing: Leverage the enhanced config system and F2 screenshot workflow to reproduce and document issues across scenarios.
  • Material simulation: Predict how parameter changes affect opacity, scattering, and emission for reliable visual tuning.

Quick Start

Use this skill to begin Gaussian rendering debugging by opening the shader files (gaussian_common.hlsl, particle_gaussian_raytrace.hlsl), running the Gaussian Analyzer MCP tools, and capturing an F2 screenshot to document artifacts.

Frequently Asked Questions about gaussian-particle-designer

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
Why does my 3D Gaussian volumetric particle rendering show anisotropic stretching and cube-like artifacts?

Anisotropic stretching and cube-like rendering in 3D Gaussian splatting stem from incorrect particle structure alignment or shader code path errors. Inspecting shader files like gaussian_common.hlsl and particle_gaussian_raytrace.hlsl helps validate GPU raytracing logic and identify visual fidelity issues.

How do I debug transparency artifacts and opacity inconsistencies in Gaussian splatting shaders?

Debug transparency artifacts in Gaussian splatting by analyzing shader code paths in gaussian_common.hlsl and particle_gaussian_raytrace.hlsl. Use MCP tools to predict how parameter changes affect opacity and scattering, and capture F2 screenshots to document visual inconsistencies.

How do I optimize emission and anisotropy representation in GPU particle pipelines?

Optimize emission and anisotropy in GPU particle pipelines by validating particle structures and analyzing shader optimizations with MCP tools. Predicting how parameter changes affect scattering and emission ensures reliable visual tuning across different rendering scenarios.

Can I use config-driven testing to reproduce Gaussian rendering visual issues across scenarios?

Config-driven testing supports reproducing Gaussian rendering issues across scenarios. Leverage the enhanced config system alongside the F2 screenshot workflow to systematically document anisotropic stretching, transparency artifacts, and cube-like rendering for thorough shader debugging.

What's the best way to validate particle structure alignment in volumetric raytracing shaders?

The best way to validate particle structure alignment in volumetric raytracing shaders is by inspecting gaussian_common.hlsl and particle_gaussian_raytrace.hlsl. Run Gaussian Analyzer MCP tools to verify shader correctness and ensure accurate anisotropy representation.