gay-integration

Integrate Gay.jl color generation with bisimulation games to enforce GF(3) conservation.

60|13|Updated Dec 22, 2025
One-click install
npx skills add https://github.com/plurigrid/asi --skill gay-integration
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: gay-integration
Source: https://github.com/plurigrid/asi/tree/main/skills/gay-integration
Command: npx skills add https://github.com/plurigrid/asi --skill gay-integration

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Gay.jl integration for bisimulation games with proper hue-based trit derivation and GF(3) conservation verification.

Core Features & Use Cases

  • Hue-to-trit mapping: Deterministic conversion from color to GF(3) trit.
  • GF(3) conservation: Three parallel color streams with conserved trit sums.
  • Sonification bridge: Optional mapping from Gay colors to audio.

Quick Start

Run the Gay.jl integration demo and verify GF3 conservation with a seed; or start sonification examples.

Frequently Asked Questions about gay-integration

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I map colors to GF(3) trits in bisimulation games?

Hue-to-trit mapping converts deterministic Gay.jl colors into GF(3) trits by applying a fixed transformation from color space to finite field elements, preserving trit conservation across tripartite color streams used in bisimulation game roles.

What is GF(3) conservation in color streams?

GF(3) conservation enforces that the sum of trits across three parallel color streams (spoiler, duplicator, referee) remains invariant under bisimulation game moves, validating logical equivalence through deterministic color assignment.

Can I generate reproducible tripartite colors for bisimulation verification?

Yes. The Skill provides deterministic Gay.jl color generation with seed control, tripartite_colors tooling, and gf3_check validation to produce and verify reproducible color assignments across spoiler, duplicator, and referee roles in bisimulation games.

How does sonification bridge from Gay colors to audio?

Optional sonification maps Gay.jl deterministic colors to audio streams, converting hue and trit values into sound parameters to enable auditory representation of bisimulation game state and GF(3) conservation dynamics.

What interfaces are available for running bisimulation color demos?

The Skill exposes Julia and Python interfaces for executing reproducible Gay.jl integration demos with seed-based color generation, GF(3) verification, and optional sonification output across both language ecosystems.