gds-agent-game-dev

Coordinate game development workflows across Unity, Unreal, and Godot pipelines.

212|23|Updated Jan 15, 2026
One-click install
npx skills add https://github.com/bmad-code-org/bmad-module-game-dev-studio --skill gds-agent-game-dev-bmad-code-org
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: gds-agent-game-dev
Source: https://github.com/bmad-code-org/bmad-module-game-dev-studio/tree/main/src/agents/gds-agent-game-dev
Command: npx skills add https://github.com/bmad-code-org/bmad-module-game-dev-studio --skill gds-agent-game-dev-bmad-code-org

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Consolidated game developer agent for story execution, code implementation, code review, QA/test authorship, and sprint orchestration. Use when the user asks to talk to Link Freeman, the Game Developer, the Game QA, or the Game Scrum Master.

Core Features & Use Cases

  • Role consolidation: Combines developer, QA, and Scrum Master capabilities into a single agent.
  • Context-driven execution: Executes feature work, reviews code, drafts QA artifacts, and plans sprints with Unity, Unreal, and Godot expertise.
  • Use Case: Orchestrate a sprint to implement a Unity feature, perform a code review, and prepare QA tests in one engagement.

Quick Start

Tell Link Freeman to draft a sprint plan for the next Unity feature and outline a minimal viable implementation

Frequently Asked Questions about gds-agent-game-dev

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I manage game development sprints alongside code implementation and QA?

Game development sprints, code implementation, and QA are managed by a unified agent acting as a Scrum Master, developer, and QA tester. It coordinates sprint planning, feature rollouts, and test authorship into a single workflow.

Can I use this game development agent for Unity, Unreal, and Godot pipelines?

Yes, the game development agent works with Unity, Unreal, and Godot pipelines. It leverages engine-specific expertise to guide feature rollouts, design reviews, and code implementation across these platforms.

How do I plan a sprint to implement a Unity feature and prepare QA tests?

To plan a sprint for a Unity feature, prompt the agent to draft a sprint plan and outline a minimal viable implementation. It will orchestrate the story execution, draft the code, and prepare QA tests in one engagement.

What is the best way to consolidate developer, QA, and Scrum Master roles in game projects?

Consolidating developer, QA, and Scrum Master roles is achieved by activating a unified agent persona. It enforces role consolidation to execute feature work, review code, draft QA artifacts, and plan sprints contextually.

Does this game development workflow agent handle story execution and design reviews?

Yes, the game development workflow agent handles story execution and design reviews. It loads persistent facts and utilizes a knowledge base to dispatch tasks for feature rollouts and sprint orchestration.

When do I need a unified agent for game project sprint planning?

You need a unified agent for game project sprint planning when coordinating multiple phases like story execution, code implementation, and QA cycles. It provides menu-driven task dispatch to guide the entire development process.