What problem does it solve? Game creators often struggle to move past obvious ideas when starting a new project. This Skill provides a guided, four-step facilitation workflow that keeps users in generative exploration mode, applying game-specific ideation techniques to produce a large volume of concepts before committing to one. ## Core Features & Use Cases - Game-Specific Techniques: Applies MDA framework exploration, core loop brainstorming, player fantasy mining, genre mashup, and other methods from a game design context library. - Step-File Workflow: Runs a disciplined four-step process (initialize, load context, ideation, completion) with state tracking in the output document frontmatter. - Structured Session Output: Captures every idea with core loop and novelty notes, identifies themes and promising combinations, and saves results to a brainstorming session document. - Use Case: A solo developer wants to explore concepts for their next game. They trigger the session, pick a guided mode, and collaboratively generate 100+ ideas before selecting top concepts to feed into a game brief. ## Quick Start Start a game brainstorming session by saying "brainstorm game" and follow the facilitator's guided questions to explore your game ideas.