gds-create-game-brief

Create, update, or validate game briefs through conversational coaching and structured drafting.

6|Updated Aug 29, 2026
One-click install
npx skills add https://github.com/HordRicJr/Akomagni --skill gds-create-game-brief-hordricjr
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: gds-create-game-brief
Source: https://github.com/HordRicJr/Akomagni/tree/main/bmad-core/.agents/skills/gds-create-game-brief
Command: npx skills add https://github.com/HordRicJr/Akomagni --skill gds-create-game-brief-hordricjr

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes assets (resource) components.

What problem does it solve? Turning a raw game idea into a clear, right-sized game brief is hard: assumptions go unexamined, scope balloons, and downstream design documents inherit the confusion. This Skill coaches you through producing, refining, or pressure-testing a game brief that a Game Design Document can build on. ## Core Features & Use Cases - Three intent modes: Create a new brief from conversation, Update an existing brief against a change signal with a mandatory decision log, or Validate a brief against a quality bar (single-sentence core fantasy, 2-4 pillars, clear core loop, minimal MVP). - Discovery coaching: Surfaces vision, target players, core loop, scope, references, and content direction through dialogue, with web-research subagents grounding genre and market context. - Persistent workspace: Writes brief.md, addendum.md, and .decision-log.md to a run folder so work can pause and resume across sessions, with polish passes and reviewer gates at finalize. - Use Case: You have a pitch for a roguelike deckbuilder due tomorrow. Activate the skill, choose the fast path, answer one consolidated batch of questions, and receive a polished brief with tagged assumptions ready for review. ## Quick Start Ask the AI to help you create a game brief for your game idea and answer its discovery questions.

Frequently Asked Questions about gds-create-game-brief

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create a game brief before writing a GDD?

Activate the skill with create intent and it coaches you through discovery: vision, target players, core loop, scope, and references. It then drafts brief.md in a run folder, applies polish passes, and hands off to the GDD step.

What makes a good game brief quality bar?

The skill validates that the core fantasy fits one sentence, pillars are 2-4 and specific, the core loop is clear, the audience is not everyone, comparable titles are named, scope matches the team, and the MVP is truly minimal.

Can I update an existing game brief instead of starting over?

Yes. Update mode reads the existing brief, addendum, and decision log, reconciles the change signal, and records every edit to .decision-log.md as an audit trail. Fundamental pivots trigger an offer to create a fresh brief instead.

Does the game brief skill work in headless or non-interactive mode?

Yes. In headless mode it completes the detected intent without prompting, using provided inputs and workspace contents, and returns a JSON status block with artifact paths. Ambiguous intent halts with a blocked status.

What files does the game brief workflow produce?

It produces brief.md with YAML frontmatter, an optional addendum.md for depth that belongs downstream, and .decision-log.md as the canonical audit trail, all inside a run folder under the configured briefs output path.