gds-create-prd

Generate a PRD from a Game Design Document or from scratch.

1|Updated Aug 3, 2025
One-click install
npx skills add https://github.com/MazenMrad/Obsidio --skill gds-create-prd
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: gds-create-prd
Source: https://github.com/MazenMrad/Obsidio/tree/main/.cursor/skills/gds-create-prd
Command: npx skills add https://github.com/MazenMrad/Obsidio --skill gds-create-prd

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This skill transforms a Game Design Document (GDD) into a production-ready PRD or creates a PRD from scratch, enabling teams to consistently define requirements, align stakeholders, and feed downstream architecture, design, and development workflows.

Core Features & Use Cases

  • Transform a GDD into a structured PRD using BMAD templates
  • Generate PRD sections including Executive Summary, Success Criteria, User Journeys, Domain Requirements, Innovation Analysis, and Project-Type Requirements, tailored to the project context
  • Support a collaborative step-based workflow with frontmatter state tracking and template-driven outputs to feed downstream artifacts like epics and sprints

Quick Start

Provide your GDD or tell me to start from scratch, and I will generate the PRD using the BMAD workflow.

Frequently Asked Questions about gds-create-prd

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create a PRD from a Game Design Document?

You can create a PRD from scratch by telling the workflow to start without an existing GDD. It then guides you through a collaborative, step-based process to define structured requirements, including User Journeys and Innovation Analysis.

What sections are included in a generated PRD?

The generated PRD acts as a detailed, frontmatter-driven requirement contract. It aligns stakeholders and feeds downstream architecture, design, and development workflows, including external tooling like bmad-assist.

Does the PRD generation workflow support bmad-assist?

The PRD workflow uses BMAD templates and supports both From GDD and From Scratch modes. This enables structured, repeatable PRD generation for game-dev projects without requiring external dependencies.

Can I generate a PRD from scratch without a Game Design Document?

The workflow uses a collaborative step-based approach with frontmatter state tracking. This ensures template-driven outputs that consistently define requirements and feed downstream development workflows.