gds-e2e-scaffold
CommunityScaffold end-to-end game testing infrastructure.
Software Engineering#infrastructure#godot#game-testing#e2e-scaffold#scenario-builder#input-simulator#async-assert
AuthorMazenMrad
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Automates the setup of end-to-end testing infrastructure for games, reducing the time and complexity of establishing a scalable QA workflow.
Core Features & Use Cases
- Generates a complete E2E scaffolding with fixture, scenario builder, input simulator, and async assertion utilities for multiple engines (Godot, Unity, Unreal).
- Produces example tests and README documentation to help teams start quickly.
- Provides a fluent API for configuring domain-specific test scenarios and simulating user input.
Quick Start
Follow the workflow in workflow.md to scaffold a complete E2E infrastructure for your project.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: gds-e2e-scaffold Download link: https://github.com/MazenMrad/Obsidio/archive/main.zip#gds-e2e-scaffold Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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