gds-performance-test

Generate game performance test plans with benchmarks, memory budgets, and loading targets.

1|Updated Aug 3, 2025
One-click install
npx skills add https://github.com/MazenMrad/Obsidio --skill gds-performance-test
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: gds-performance-test
Source: https://github.com/MazenMrad/Obsidio/tree/main/.cursor/skills/gds-performance-test
Command: npx skills add https://github.com/MazenMrad/Obsidio --skill gds-performance-test

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill enables teams to design and implement comprehensive performance testing for games, aligning targets with platforms and engines to prevent frame rate drops and memory bloat.

Core Features & Use Cases

  • Define target platforms, FPS budgets, memory limits, and loading targets.
  • Generate automated benchmarks, CI-integrated tests, and a repeatable performance plan for multiple engines.
  • Use Case: A studio wants to validate a new open-world patch by running a 2-hour stress test and comparing results against baseline metrics.

Quick Start

Design a complete game performance test plan for your target platforms.

Frequently Asked Questions about gds-performance-test

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create an automated game performance test plan for multiple platforms?

A game performance test plan defines target platforms, FPS budgets, memory limits, and loading targets. It generates automated benchmarks and CI-integrated tests to measure frame rate, memory usage, and loading times.

What is included in a game performance testing benchmark?

A game performance testing benchmark includes automated tests for frame rate, memory, and data loading. It specifies measurable success criteria, memory budgets, and loading-time targets tailored to the project's engine and constraints.

How do I integrate performance benchmarks into my game's CI pipeline?

Integrating performance benchmarks into CI involves specifying engine-specific automation scripts and integration requirements. This enables repeatable performance tests to run automatically and validate metrics against baseline targets.

Can I use this approach to test memory budgets and loading times for a specific game engine?

Yes, you can test memory budgets and loading times for a specific game engine. The process outlines test scenarios for memory and data loading while specifying engine-specific automation scripts to validate project constraints.

What is the best way to prevent frame rate drops and memory bloat in game development?

Preventing frame rate drops and memory bloat requires designing comprehensive performance testing that aligns targets with platforms and engines. This involves running automated benchmarks and stress tests against baseline metrics.