gds-performance-test

Generate a game performance test plan with benchmarks and CI configuration.

Updated Nov 6, 2025
One-click install
npx skills add https://github.com/skyoxu/godotgame --skill gds-performance-test-skyoxu
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: gds-performance-test
Source: https://github.com/skyoxu/godotgame/tree/main/.agents/skills/gds-performance-test
Command: npx skills add https://github.com/skyoxu/godotgame --skill gds-performance-test-skyoxu

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Design teams can systematically plan, execute, and validate game performance testing across FPS, memory, loading times, and platform constraints, reducing guesswork and regressions.

Core Features & Use Cases

  • End-to-end performance strategy workflow covering targets, test scenarios, methodology, benchmarks, platform-specific checks, and CI integration.
  • Provides automated code samples, checklists, and a reusable plan template to standardize performance validation.
  • Use Case: When a team needs to baseline performance for a new game project, or to gate releases with CI-driven performance checks.

Quick Start

Generate a complete Performance Test Plan for your project by following Steps 1–6 of the workflow and saving the document to the configured output path.

Frequently Asked Questions about gds-performance-test

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I set up automated game performance testing for FPS and memory metrics?

Game performance testing covers FPS, memory, and loading times across platform-specific constraints. It identifies target metrics, builds automated benchmarks, and generates a formal Performance Test Plan document with platform matrices to reduce regressions.

How do I integrate performance benchmarks into CI gating for game releases?

Integrating performance benchmarks into CI gating requires adding automated test code samples to your pipeline configuration. The Skill generates CI configuration files that execute benchmarks and gate releases based on FPS, memory, and loading time thresholds.

Does this performance testing strategy work with Unity, Unreal, and Godot game engines?

Yes, the performance testing strategy explicitly supports Godot, Unity, and Unreal game engines. It generates a platform matrix that addresses platform-specific constraints, ensuring automated benchmarks validate FPS and memory metrics across these environments.

What should be included in a game performance test plan document?

A game performance test plan document includes target metrics, test scenarios, methodology, automated benchmark code samples, CI configuration, a platform matrix, and validation checklists. This structure standardizes performance testing across FPS, memory, and loading time metrics.

What's the best way to baseline game performance for a new project?

Baselining game performance for a new project requires defining target metrics, building automated benchmarks, and establishing platform-specific checks. The workflow generates a reusable plan template that standardizes validation and gates future releases through CI.