gds-test-automate

Detect the game engine and generate engine-specific test suites.

Updated Nov 6, 2025
One-click install
npx skills add https://github.com/skyoxu/godotgame --skill gds-test-automate-skyoxu
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: gds-test-automate
Source: https://github.com/skyoxu/godotgame/tree/main/.agents/skills/gds-test-automate
Command: npx skills add https://github.com/skyoxu/godotgame --skill gds-test-automate-skyoxu

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Generates automated game tests for cross-engine projects by analyzing codebases and producing engine-specific test suites (unit, integration, and smoke tests) with proper patterns, fixtures, and cleanup.

Core Features & Use Cases

  • Engine detection and cross-engine test generation for Unity, Unreal, and Godot.
  • Generates structured test artifacts with fixtures, deterministic patterns, and cleanup.
  • Produces an automation summary and validates deliverables against a predefined validation checklist.

Quick Start

Activate the skill on a project to automatically generate unit, integration, and smoke tests tailored to the detected game engine.

Frequently Asked Questions about gds-test-automate

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate automated game tests for Unity, Unreal, and Godot?

To generate automated game tests, the skill analyzes your codebase, detects the specific game engine, and produces engine-specific unit, integration, and smoke tests with proper patterns, fixtures, and cleanup.

Can I create engine-specific test suites from existing game code?

Yes, you can create engine-specific test suites from existing game code. The skill analyzes your codebase to generate unit, integration, and smoke tests tailored to the detected engine's patterns.

How do I ensure deterministic behavior in cross-engine game test automation?

You ensure deterministic behavior in cross-engine game test automation by generating structured test artifacts with proper fixtures, cleanup, and deterministic patterns tailored to the detected game engine.

Does this test generation approach work with both Unity and Godot projects?

Yes, this test generation approach works with Unity, Godot, and Unreal projects. It automatically detects the engine from the codebase to generate the appropriate test suites.

What types of game tests are generated for smoke and integration testing?

The types of game tests generated for smoke and integration testing include structured unit, integration, and smoke tests based on test-design scenarios or existing game code, published under the tests directory.

How do I validate generated game test deliverables against a checklist?

You validate generated game test deliverables against a checklist by using the skill's built-in validation mechanism, which produces an automation summary and checks all test files and artifacts for compliance.