What problem does it solve? Game teams often lack a structured, risk-based test plan, leaving critical gameplay, save, multiplayer, and platform certification issues undiscovered until late in development. ## Core Features & Use Cases - Risk-Based Test Scenarios: Generates GIVEN/WHEN/THEN scenarios across gameplay, progression, multiplayer, platform, and E2E categories with P0-P3 priorities. - Coverage Matrix & Automation Strategy: Produces a feature-by-priority coverage matrix plus recommendations on what to automate versus test manually. - Structured Deliverable: Outputs a complete game-test-design.md document using a template, validated against a checklist. - Use Case: After finishing a GDD for a turn-based strategy game, run this workflow to produce a prioritized test plan covering combat, save/load roundtrips, and certification requirements before writing any test code. ## Quick Start Ask the agent to design tests for your game project based on the existing game design document.