gecs-debug-panel
CommunityEnhance GECS editor debugging with real-time insights.
Authorcsprance
Version1.0.0
Installs0
System Documentation
What problem does it solve?
It allows users to extend or customize the GECS in-editor debugger panel, making it easier to monitor, inspect, and analyze live entity, component, system, and relationship data during gameplay.
Core Features & Use Cases
- Live Data Extension: Add new columns, panels, or status indicators to the GECS debugger tab.
- Runtime Control Integration: Create UI controls to send messages or modify debugger state on the fly.
- Use Case: When developing a complex ECS setup, developers can add custom metrics or visualizations to the debugger to track specific component states or relationships directly within the editor.
Quick Start
Modify the GECS debugger plugin to add a new metric or visualization by editing the UI scene and script, then implement the message handlers to update the display during runtime.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: gecs-debug-panel Download link: https://github.com/csprance/gecs/archive/main.zip#gecs-debug-panel Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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