gecs-debug-panel

Community

Enhance GECS editor debugging with real-time insights.

Authorcsprance
Version1.0.0
Installs0

System Documentation

What problem does it solve?

It allows users to extend or customize the GECS in-editor debugger panel, making it easier to monitor, inspect, and analyze live entity, component, system, and relationship data during gameplay.

Core Features & Use Cases

  • Live Data Extension: Add new columns, panels, or status indicators to the GECS debugger tab.
  • Runtime Control Integration: Create UI controls to send messages or modify debugger state on the fly.
  • Use Case: When developing a complex ECS setup, developers can add custom metrics or visualizations to the debugger to track specific component states or relationships directly within the editor.

Quick Start

Modify the GECS debugger plugin to add a new metric or visualization by editing the UI scene and script, then implement the message handlers to update the display during runtime.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: gecs-debug-panel
Download link: https://github.com/csprance/gecs/archive/main.zip#gecs-debug-panel

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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