gecs-network

Community

Efficient multiplayer synchronization for Godot ECS frameworks.

Authorcsprance
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill addresses the need for seamless entity synchronization across networked multiplayer sessions within the GECS ECS framework for Godot 4.x.

Core Features & Use Cases

  • Entity State Replication: Synchronizes entity data, components, and relationships between client and server.
  • Authority Management: Handles ownership and authority transfer for networked entities.
  • Spawn and Despawn Control: Manages the lifecycle events to maintain consistency across sessions.
  • Use Case: Develop multiplayer games where real-time entity state updates and authoritative control are critical for gameplay consistency.

Quick Start

Read the network source files and the documentation to set up the transport layer, define network components, and implement entity synchronization in your game.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: gecs-network
Download link: https://github.com/csprance/gecs/archive/main.zip#gecs-network

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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