general-story-writer

Generate historical anecdotes, bloodline rumors, and six-panel story strips for Three Kingdoms generals.

3|Updated Mar 6, 2026
One-click install
npx skills add https://github.com/eaglhuang/cocos_new --skill general-story-writer
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: general-story-writer
Source: https://github.com/eaglhuang/cocos_new/tree/main/.github/skills/general-story-writer
Command: npx skills add https://github.com/eaglhuang/cocos_new --skill general-story-writer

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

在武將資料庫中,常需要大量背景故事以提升遊戲世界觀與敘事一致性。本 Skill 提供批次生成機制,輸出歷史趣聞、血脈傳聞與六格故事條,方便填充 generals.json 的相關欄位。

Core Features & Use Cases

  • 依據 GeneralConfig 的 name、faction、characterCategory 與 rarityTier,自動產出多樣化、風格統一的故事內容。
  • 產出 historicalAnecdote、bloodlineRumor 與 storyStripCells 三種欄位,支援單武將或批次處理。
  • 讓同陣營的角色在語氣與敘事風格上保持一致,便於大規模背景故事統整與審核。

Quick Start

輸入目標武將的 ID 或名稱,並指定要生成的欄位(historicalAnecdote、bloodlineRumor、storyStripCells 或 all)。

Frequently Asked Questions about general-story-writer

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I batch generate background stories for multiple generals while keeping a consistent narrative style?

Batch story generation for multiple generals ensures stylistic consistency within factions by processing GeneralConfig data to output historical anecdotes, bloodline rumors, and six-panel story strips in one pass.

What formats are used for generating historical anecdotes and bloodline rumors for game characters?

Historical anecdotes and bloodline rumors are generated in Traditional Chinese with specific length constraints: 50-120 characters for anecdotes and 30-80 characters for rumors, avoiding canonical mainline histories.

Can I generate six-panel story strips for Three Kingdoms generals using config data?

Six-panel story strips are generated based on a general's name, faction, character category, and rarity tier, with each of the six slots containing 8-15 characters in Traditional Chinese.

How do I avoid repeating canonical historical events when generating character lore for a game database?

Generated historical anecdotes intentionally avoid repeating canonical mainline histories, instead producing diverse bloodline rumors and narrative content to expand game worldbuilding.

Do I need to specify individual fields or can I generate all story content at once for a general?

You can specify individual fields such as historicalAnecdote, bloodlineRumor, or storyStripCells, or select all to generate every story field for the target general simultaneously.