generate-asset

Automate Roblox asset creation with AI generation and Blender refinement.

8|Updated Apr 16, 2026
One-click install
npx skills add https://github.com/CodePhobiia/claude-roblox-game-studio --skill generate-asset
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: generate-asset
Source: https://github.com/CodePhobiia/claude-roblox-game-studio/tree/main/.claude/skills/generate-asset
Command: npx skills add https://github.com/CodePhobiia/claude-roblox-game-studio --skill generate-asset

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Roblox game development often stalls while teams translate ideas into Roblox-compatible 3D assets. This Skill streamlines end-to-end asset creation by orchestrating AI-based generation, library references, and Blender refinement into a Roblox-ready export pipeline, reducing iteration cycles and manual fiddling.

Core Features & Use Cases

  • AI-assisted generation: Generate models from text prompts or visual references using Blender MCP-powered workflows.
  • Workflow orchestration: Automatically select sources (AI, library, or references) and guide refinement in Blender to meet Roblox constraints.
  • Roblox-ready export: Ensure topology, scale, and export format align with Roblox requirements for fast publishing.

Quick Start

Describe the asset you want including type, style, and any references to start the generation and export pipeline.

Frequently Asked Questions about generate-asset

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate Roblox-ready 3D assets from text prompts?

Yes, Blender MCP workflows support creating stylized, low-poly, and realistic 3D models by coordinating AI generation with Blender refinement. This ensures assets meet specific style requirements before Roblox export.

Does this workflow handle Roblox export settings like decimation and FBX scaling?

The workflow handles Roblox export settings by performing decimation, scaling, origin alignment, and FBX export validation. This ensures your 3D asset topology and format align with Roblox publishing requirements.

Can I create characters and weapons for Roblox using Blender MCP?

You can create prop, character, weapon, and environment assets for Roblox using Blender MCP. The pipeline guides refinement to satisfy specific topology optimization and export constraints for these asset types.

What is the best way to optimize 3D model topology for Roblox?

The best way to optimize 3D model topology for Roblox is automating decimation, origin alignment, and scale validation within Blender. This ensures models meet strict platform constraints for fast publishing.