What problem does it solve? Phaser 4's geometry and math APIs are spread across dozens of namespaces, making it hard to recall the correct class, static helper, or intersection function when building 2D game logic. This Skill consolidates the full API surface into one reference so you write correct vector, shape, and collision math on the first attempt. ## Core Features & Use Cases - Geometry Classes: Covers Circle, Ellipse, Line, Polygon, Rectangle, and Triangle with constructors, properties, and static helper functions. - Intersection Tests: Documents all boolean overlap checks and Get* functions that return intersection points under Phaser.Geom.Intersects. - Math Utilities: Includes Vector2, Vector3, Matrix4, angles, distances, interpolation, easing, snapping, fuzzy comparison, and the seeded RandomDataGenerator. - Use Case: When implementing a spell projectile in a Phaser game, use this Skill to find the right CircleToRectangle intersection test, compute the launch angle with Phaser.Math.Angle.Between, and normalize the velocity vector. ## Quick Start Ask the AI to show how to test whether a circle overlaps a rectangle in Phaser 4 and compute the intersection points.