glass-hopping

Construct directed bridges and perform hops across ordered locales with GF(3) conservation.

60|13|Updated Dec 22, 2025
One-click install
npx skills add https://github.com/plurigrid/asi --skill glass-hopping
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: glass-hopping
Source: https://github.com/plurigrid/asi/tree/main/skills/glass-hopping
Command: npx skills add https://github.com/plurigrid/asi --skill glass-hopping

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Glass Hoping synthesizes concepts from Glass Bead Game, World Hopping, and Ordered Locale to navigate the space of possibilities with GF(3) conservation, providing a structured framework for traversing ideas across worlds.

Core Features & Use Cases

  • Bead–Bridge–Hop synthesis: Combine observational beads, bridge types, and hops to move between worlds.
  • GF(3) conservation: Ensure triadic invariants across moves.
  • Scoring & demo: Evaluate moves by GF(3) balance and bridge quality.

Quick Start

just glass-hop

Frequently Asked Questions about glass-hopping

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I navigate possibility space between different worlds using ordered locales?

Glass-hopping navigates possibility space by composing glass-bead-game concepts with observational bridges and world-hopping within an ordered locale. The framework uses beads, bridges, and hops to traverse world-state space while maintaining GF(3) conservation across transitions, enabling structured exploration of theoretical models and reasoning tasks.

What does GF(3) conservation mean in world-hopping?

GF(3) conservation ensures triadic invariants are preserved across hops between worlds. This means every move between world-states maintains balance according to GF(3) rules, making transitions verifiable and consistent through a formal spec with seed-based determinism.

How do I compose bridges and place beads to move between worlds?

Combine observational beads, directional bridge types, and hops as a unified mechanism. Each bead marks a point in world-state space, bridges connect beads with directional types, and hops execute transitions. The Skill verifies composition and hop rules through its formal framework to ensure valid world navigation.

Can I use glass-hopping for game-like exploration and theoretical modeling?

Yes. Glass-hopping applies to theoretical modeling, game-like exploration, and reasoning tasks requiring directed bridges, bead placement, and state traversal. It satisfies type-theoretic requirements with World, Bead, Bridge, and Hop constructs within a complete Heyting algebra of opens.

How do I evaluate the quality of moves in world navigation?

Moves are scored by GF(3) balance and bridge quality. The Skill provides scoring and demo capabilities to assess whether each hop maintains triadic invariants and whether bridges compose correctly according to the formal specification.