global
CommunityEnforce Unity C# coding standards.
Software Engineering#csharp#unity#performance#best-practices#multiplayer#coding-style#memory-management
AuthorSilac1995
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This skill establishes and enforces consistent C# coding standards, architectural guidelines, and performance-conscious practices for Unity projects, ensuring maintainability and collaboration across the team.
Core Features & Use Cases
- C# Style & Architecture: Private attributes prefix with an underscore, prefer
SerializeFieldwith private scope, and use interfaces to enable dependency injection over singletons. - Game Context & Multiplatform Goals: Addresses 3D/2D hybrid environments and multiplayer considerations, guiding lifecycle management, event patterns, and synchronization.
- Optimization & Safety: Recommends minimizing allocations in Update loops, proper coroutine and event management, and memory-safety practices to prevent leaks and ghost callbacks.
Quick Start
Strictly apply these rules when writing or reviewing any C# script in the Unity project to ensure consistency and performance.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: global Download link: https://github.com/Silac1995/My-World-Isekai-Unity/archive/main.zip#global Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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