What problem does it solve?
Provides reliable guidance for writing GLSL code that compiles across WebGL/OpenGL targets while avoiding common GPU-safety failures like unbounded loops and shader injection patterns.
Core Features & Use Cases
- Shader authoring for WebGL and desktop OpenGL: Generates correct vertex/fragment shader structures with required precision qualifiers and version directives.
- Security-first GLSL patterns: Prevents shader injection, division-by-zero, out-of-bounds access, and unbounded/infinite loops with concrete guardrails.
- Reusable rendering building blocks: Covers practical GPU techniques such as noise (Simplex/fbm), post-processing effects, and SDF raymarching with bounded iteration.
Quick Start
Use the glsl skill to produce a WebGL 2.0 fragment shader that renders a lit, animated surface using bounded loops and safe precision, division guards, and gamma-correct output.