go-dota2-steam

Integrate Steam and Dota 2 Game Coordinator APIs in Go projects.

Updated May 19, 2024
One-click install
npx skills add https://github.com/kettleofketchup/dotfiles --skill go-dota2-steam
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: go-dota2-steam
Source: https://github.com/kettleofketchup/dotfiles/tree/main/.claude/skills/go-dota2-steam
Command: npx skills add https://github.com/kettleofketchup/dotfiles --skill go-dota2-steam

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

This Skill provides Go libraries for Steam protocol and Dota 2 Game Coordinator integration, enabling developers to build Steam bots, lobby managers, GC clients, and automation workflows with Go.

Core Features & Use Cases

  • Go bindings for Steam and Dota 2 GC APIs to implement bots, lobbies, and GC communication.
  • Event-driven state handling and SOCache awareness for real-time lobby and party management.
  • Quick integration path for building automation tools, demos, and tooling around the Dota 2 GC ecosystem.

Quick Start

Install the required libraries and run a minimal workflow:

  • go get github.com/paralin/go-steam github.com/paralin/go-dota2
  • Create a Steam client: client := steam.NewClient()
  • Connect and login: client.Connect(); client.Auth.LogOn(&steam.LogOnDetails{Username: "user", Password: "pass"})
  • Initialize Dota 2 GC: d := dota2.New(client, logrus.New()); d.SayHello()

Frequently Asked Questions about go-dota2-steam

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I build a Steam bot in Go?

To build a Steam bot in Go, use the `steam.NewClient()` method to create a client, then call `client.Connect()` and `client.Auth.LogOn()` with your credentials to establish the connection and authenticate.

How do I communicate with the Dota 2 Game Coordinator in Go?

To communicate with the Dota 2 Game Coordinator, initialize the GC client using `dota2.New()` and call `d.SayHello()` to establish the handshake for sending and receiving GC messages.

Does this Skill support event-driven lobby management for Dota 2?

Yes, the Go libraries provide event-driven state handling and SOCache awareness, enabling real-time lobby and party management for Dota 2 Game Coordinator interactions.

What Go libraries are needed for Steam and Dota 2 automation?

You need the `github.com/paralin/go-steam` and `github.com/paralin/go-dota2` modules to implement Steam bots, lobby managers, GC clients, and account automation workflows in Go.

Can I use context-aware requests for Dota 2 GC operations?

Yes, the libraries support context-aware requests for Dota 2 Game Coordinator operations, allowing you to manage timeouts and cancellations during lobby management and GC communication.

Are there generated APIs for Dota 2 party and lobby interactions?

Yes, the Skill exposes generated APIs for lobby, party, and Game Coordinator interactions, providing ready-to-use Go bindings to automate typical Dota 2 workflows.