godot-3d-materials

Community

Master Godot 3D PBR materials.

Authorthedivergentai
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill provides expert guidance and patterns for creating realistic and optimized 3D materials in Godot using StandardMaterial3D, addressing common pitfalls and advanced techniques.

Core Features & Use Cases

  • PBR Workflows: Implement albedo, metallic/roughness, and normal maps.
  • Texture Optimization: Utilize ORM packing for efficiency.
  • Transparency Modes: Handle cutout, dithered, and blended transparency correctly.
  • Advanced Effects: Implement emission, rim lighting, clearcoat, and anisotropy.
  • Use Case: You need to create a realistic brushed metal material for a sci-fi prop in your Godot game. This Skill will guide you through setting up the albedo, normal map, and using flow maps for anisotropy to achieve the desired brushed metal look.

Quick Start

Use the godot-3d-materials skill to create a new StandardMaterial3D with an albedo texture and ORM packing.

Dependency Matrix

Required Modules

None required

Components

scriptsreferences

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: godot-3d-materials
Download link: https://github.com/thedivergentai/gd-agentic-skills/archive/main.zip#godot-3d-materials

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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