godot-clear-children

Community

Safely clear Godot child nodes.

AuthorGOODDAYDAY
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Safely clear Godot node hierarchies by removing all child nodes without causing runtime errors, memory leaks, or dangling references.

Core Features & Use Cases

  • Demonstrates multiple correct patterns to clear all children in Godot: while get_child_count() > 0: get_child(0).queue_free() (loop-based cleanup); iterating over a duplicate of get_children() to avoid index shifts; and using the built-in clear_children() method when available (Godot 4.1+). Emphasizes best practices like using queue_free() (not free()), avoiding cleanup inside _process, and signaling before or after cleanup to maintain integrity.
  • Real-world scenarios: cleaning up dynamically spawned nodes at scene transitions, after game over, or when resetting a level, ensuring memory is reclaimed and references are safely dropped.
  • Edge-case handling: works with empty parents, nested scenes, and validates node integrity before performing cleanup.

Quick Start

Follow the examples to implement proper child removal in Godot projects using the recommended patterns.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: godot-clear-children
Download link: https://github.com/GOODDAYDAY/Harness-Everything-Game-Framework/archive/main.zip#godot-clear-children

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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