godot-data-driven-design

Community

Define game behavior with data, not code.

AuthoroAISAo
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Game behavior is typically implemented via hardcoded logic, creating rigidity and making updates costly. This skill promotes a data-driven approach that separates configuration from code, enabling rapid iteration and scalable gameplay.

Core Features & Use Cases

  • Data sources: JSON files and Godot Resources provide structured definitions for game entities, rules, and events.
  • Data flow: Data is loaded, validated, and parsed at runtime to drive systems without changing code.
  • Use Case: Define a level's enemy spawns and win/lose conditions purely in data, then tests and tweaks behavior without changing scripts.

Quick Start

Create a new data-driven behavior by adding a JSON file that defines targets, conditions, and outcomes, then load it through the game's data layer.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: godot-data-driven-design
Download link: https://github.com/oAISAo/detective-game/archive/main.zip#godot-data-driven-design

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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