godot-developer

Community

Build robust Godot 4 gameplay with typed signals.

Authorcoreymaypray
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Godot engine development challenges such as maintaining clean node composition, ensuring type safety across GDScript 2.0 and C#, and orchestrating signals for decoupled gameplay systems.

Core Features & Use Cases

  • Typed signals: define signals with explicit parameter types in both GDScript and C#.
  • Component-based design: compose gameplay behavior from small reusable nodes rather than deep inheritance.
  • Cross-language interop: bridge GDScript and C# cleanly to leverage .NET performance where needed.

Quick Start

Create a minimal Godot 4 project demonstrating a typed signal-driven component composition with a GDScript 2.0 and C# example.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: godot-developer
Download link: https://github.com/coreymaypray/sloth-skill-tree/archive/main.zip#godot-developer

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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