What problem does it solve?
Godot developers need a fast way to inspect, edit, validate, and debug Godot 4 projects and their runtime behavior without manually navigating editor UI and tedious guesswork.
Core Features & Use Cases
- Project inspection and editing: Inspect the Godot project structure and read/write project settings and input actions.
- Live editor scene operations: Add, modify, delete, and save nodes and properties using an Editor WebSocket bridge.
- Headless runtime QA and automation: Run the game, inspect the live scene tree, simulate input, capture screenshots, and run assertions for automated validation.
- Script and resource tooling: Index, read, write, syntax-check GDScript, plus list/search files and build resource dependency graphs.
- Use case: Automate scene validation by running a scripted batch that checks scene structure, verifies referenced scripts, and asserts critical gameplay properties at runtime.
Quick Start
Install the skill’s MCP server for Godot Devtool, then connect your MCP client to run project inspection, live editor scene edits, and runtime QA using the WebSocket bridge.