What problem does it solve?
Provides a structured, agent-driven workflow for 3D Godot Engine development, enabling automation, task planning, asset integration, and iterative development without direct machine access.
Core Features & Use Cases
- Planning & Task Management: create and manage tasks across gameplay, level, art, tech, and tooling domains.
- Builds, Exports & QA: trigger builds, monitor status, and orchestrate playtests for Godot projects.
- Automated Testing & QA: run automated tests, triage bugs, and summarize results for rapid iteration.
- Assets, Levels & Performance: register assets, convert formats, analyze scenes, and bake levels for optimized performance.
- Design & Documentation: generate feature specs and summarize playtest feedback to guide development.
- Git, CI & Collaboration: create issues from tasks, summarize PRs, and post release announcements.
- Memory & Retrospectives: store memories of decisions and summarize weekly progress.
Quick Start
Outline a plan for a 3D Godot project, create the first task with create_game_task, then trigger the initial build with run_game_build.