godot-game-dev

Community

Ship pixel-perfect Godot platformers fast.

AuthorVincri126
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill eliminates the friction of building Godot 4 pixel-art platformers by aligning GDScript architecture, physics systems, and sprite pipelines with the AutoSprite MCP workflow so developers can focus on design instead of manual wiring.

Core Features & Use Cases

  • Structured GDScript Architecture: Includes singleton autoload patterns, state machines, and CharacterBody2D templates tuned for 2D platformers.
  • Sprite Pipeline Integration: Guides importing AutoSprite MCP sheets, applying nearest filtering, and generating SpriteFrames from sprite-measurements.json using EditorScript automation.
  • Use Case: Feed pixel art from the MCO sprite tools into Godot, configure physics-driven player movement, and run the QA checklist to guarantee consistent retro presentation.

Quick Start

Build a Godot 4 prototype that wires AutoSprite MCP sprite measurements into AnimatedSprite2D, enforces nearest filtering, and drives character behavior through state machines and signals.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: godot-game-dev
Download link: https://github.com/Vincri126/MCO-Template/archive/main.zip#godot-game-dev

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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