What problem does it solve?
This Skill provides a comprehensive framework for developing horror games, addressing the core challenges of creating tension, atmosphere, and engaging AI behaviors that keep players on edge.
Core Features & Use Cases
- Tension Pacing: Implements a "sawtooth wave" model (buildup, peak, relief) to manage player stress effectively.
- Director System: A macro AI that controls game pacing and event triggers to maintain suspense.
- Sensory AI: Realistic AI perception systems (vision, sound) with reaction times.
- Sanity/Stress Mechanics: Visual and audio distortions to reflect player's fear.
- Atmospheric Lighting: Utilizes volumetric fog and dynamic shadows for immersive environments.
- Use Case: Develop a survival horror game where players must navigate a dark, abandoned facility, managing limited resources while being hunted by an unseen entity controlled by a dynamic Director AI.
Quick Start
Use the godot-genre-horror skill to implement a predator stalking AI that reacts to player sounds and visual cues.