godot-genre-idle-clicker

Creates idle and clicker game blueprints in Godot Engine.

488|36|Updated Feb 7, 2026
One-click install
npx skills add https://github.com/thedivergentai/gd-agentic-skills --skill godot-genre-idle-clicker
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: godot-genre-idle-clicker
Source: https://github.com/thedivergentai/gd-agentic-skills/tree/main/skills/godot-genre-idle-clicker
Command: npx skills add https://github.com/thedivergentai/gd-agentic-skills --skill godot-genre-idle-clicker

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill provides a robust framework for creating idle and clicker games, addressing the common challenges of handling massive numbers, managing exponential growth, and implementing engaging progression systems like prestige.

Core Features & Use Cases

  • Big Number Handling: Implements a custom BigNumber class to manage values far exceeding standard float limits, essential for exponential growth.
  • Generator Systems: Defines a structure for auto-producers (generators) with customizable costs and revenue, including exponential cost scaling.
  • Prestige Mechanics: Outlines a system for resetting progress to gain permanent multipliers, crucial for long-term player engagement.
  • Offline Progress: Includes logic for calculating player gains during periods when the game is not active.
  • Number Formatting: Provides a utility for displaying extremely large numbers in a human-readable format (e.g., K, M, B, scientific notation).
  • Use Case: Develop a game where players click to earn currency, buy generators that earn currency automatically, and eventually prestige to reset progress for a permanent boost, enabling faster progression in subsequent runs.

Quick Start

Use the godot-genre-idle-clicker skill to create a new generator resource with a base cost of 100 and base revenue of 10.

Frequently Asked Questions about godot-genre-idle-clicker

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I handle big numbers in Godot for an idle game with exponential growth?

To handle big numbers in Godot idle games, use a custom BigNumber class that manages values far exceeding standard float limits, which is essential for sustaining exponential growth curves over long play sessions.

How do I implement a prestige system in a Godot clicker game?

A prestige system in a Godot clicker game resets current progress to grant permanent multipliers, enabling faster progression in subsequent runs and crucial long-term player engagement.

How do I calculate offline progress for idle games in Godot?

Offline progress calculation uses timestamp logic to compute player gains during inactive periods, instantly awarding accumulated resources from generators when the game is next launched.

What is the best way to display large numbers in Godot idle games?

The best way to display large numbers in Godot idle games is using a number formatting utility that renders values with suffixes like K, M, B, or scientific notation for human readability.

How do I structure auto-producers with exponential cost scaling in Godot?

Structure auto-producers by defining resource-based generator definitions with customizable base costs and revenue, applying exponential cost scaling to balance exponential growth and currency sinks.

Can I use signal-driven UI updates for idle game simulation in Godot?

Yes, signal-driven UI updates provide efficient simulation and display synchronization in Godot idle games, ensuring the interface reflects big number changes without constant polling.