godot-genre-stealth

Implement stealth game mechanics in Godot with AI detection and sound propagation.

488|36|Updated Feb 7, 2026
One-click install
npx skills add https://github.com/thedivergentai/gd-agentic-skills --skill godot-genre-stealth
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: godot-genre-stealth
Source: https://github.com/thedivergentai/gd-agentic-skills/tree/main/skills/godot-genre-stealth
Command: npx skills add https://github.com/thedivergentai/gd-agentic-skills --skill godot-genre-stealth

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill provides a comprehensive blueprint for developing stealth-based games in Godot, addressing complex AI detection, sound propagation, and player interaction mechanics.

Core Features & Use Cases

  • AI Detection Systems: Implements realistic vision cones, gradual detection meters, and alert states (Idle, Suspicious, Alerted, Combat).
  • Sound Propagation: Simulates sound traveling along navigation paths, not through walls, for more immersive AI awareness.
  • Player Abilities: Outlines essential stealth mechanics like movement alteration, information gathering, AI manipulation, space control, and enemy elimination.
  • Use Case: When building a game similar to Splinter Cell or Hitman, use this Skill to implement robust enemy AI that reacts believably to player actions, light levels, and sound.

Quick Start

Use the godot-genre-stealth skill to implement an AI controller with graduated detection and sound response.

Frequently Asked Questions about godot-genre-stealth

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I implement AI vision cones and detection meters in Godot?

Implement AI vision cones in Godot using physics raycasts and navigation server pathfinding. This framework provides graduated detection meters and alert states like Idle, Suspicious, and Combat to create realistic enemy awareness behaviors.

How does sound propagation work for stealth game AI in Godot?

Sound propagation for stealth AI in Godot simulates noise traveling along navigation paths rather than passing through walls. This mechanism ensures enemy controllers react believably to player movement and environmental interactions.

Can I build a Hitman-style stealth game using Godot GDScript?

Yes, this framework supports building Hitman-style games in Godot using GDScript. It outlines essential stealth mechanics including movement alteration, information gathering, AI manipulation, and enemy elimination for immersive sim genres.

What is needed to set up enemy alert states in a Godot stealth game?

Setting up enemy alert states requires GDScript implementation of animation blending and AI controller logic. The framework defines specific states like Idle, Suspicious, Alerted, and Combat to manage dynamic enemy responses.

Does this stealth AI framework handle player abilities and movement alteration?

Yes, the framework details player abilities for stealth-action games including movement alteration, space control, and information gathering. It provides a blueprint to connect player actions with the AI detection and sound propagation systems.