godot-input-handling
CommunityMaster Godot's input systems.
Authorthedivergentai
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill provides robust solutions for handling all forms of player input in Godot, ensuring responsive controls, gamepad compatibility, and user-friendly remapping.
Core Features & Use Cases
- InputMap Actions: Efficiently manage and check player inputs like jumping, shooting, or movement.
- InputEvent Processing: Directly handle specific input events for unique actions or UI interactions.
- Gamepad Support: Detect controller connections and manage input from various devices.
- Input Buffering: Ensure actions are registered even if pressed slightly before the optimal moment, crucial for tight game feel.
- Input Rebinding: Allow players to customize their controls at runtime.
- Use Case: Implementing a platformer where players can rebind jump and dash to any key or controller button, with input buffering to make precise maneuvers feel fluid.
Quick Start
Use the godot-input-handling skill to set up input rebinding for the 'jump' action.
Dependency Matrix
Required Modules
None requiredComponents
scriptsreferences
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: godot-input-handling Download link: https://github.com/thedivergentai/gd-agentic-skills/archive/main.zip#godot-input-handling Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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