godot-mcp-native

Official

Edit Godot projects with AI, end-to-end.

AuthorAradotso
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Godot developers waste time manually inspecting and editing scenes, nodes, and GDScript when they want to iterate quickly based on AI-driven intent.

Core Features & Use Cases

  • Natural-language Godot project editing: Create, update, move, rename, duplicate, and delete nodes while keeping the scene tree consistent.
  • GDScript management: List, read, create, attach, modify, analyze, validate, and execute script changes.
  • Scene + editor + runtime debugging: Create/open/save scenes, run/stop the game, inspect editor and runtime state, evaluate expressions, and manage breakpoints/stack/variables for debugging.
  • Use Case: Turn a design request like “add a third-person camera, hook jump logic to input, and debug why the player doesn’t rotate” into a series of concrete scene and script edits plus runtime inspection to confirm behavior.

Quick Start

Tell your AI assistant to “Create a CharacterBody3D node named Player under the scene root, add a Camera3D as a child, create res://scripts/player.gd with movement logic, and attach it to Player.”

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: godot-mcp-native
Download link: https://github.com/Aradotso/mcp-skills/archive/main.zip#godot-mcp-native

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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