What problem does it solve? Manually building Godot scenes, writing GDScript, and debugging runtime behavior requires constant context switching between the editor and documentation. This Skill lets AI assistants directly read and modify Godot 4.x projects through natural language, exposing 154 tools for node manipulation, script editing, scene management, and runtime debugging. ## Core Features & Use Cases - Node & Scene Operations: Create, move, rename, duplicate, and delete nodes, inspect the scene tree, and build or open scenes programmatically. - Script Management: Create, read, modify, validate, analyze, and attach GDScript files, plus execute expressions in the editor context. - Runtime Debugging: Install a runtime probe to inspect live scene trees, modify properties in the running game, set breakpoints, and step through the call stack. - Use Case: Ask your AI assistant to create a CharacterBody3D player with a mesh, collision shape, and movement script, then run the project and inspect the player's live position during gameplay. ## Quick Start Install the Godot MCP Native plugin from the Asset Library, enable it in Project Settings, connect your MCP client to http://localhost:9080/mcp, then ask the AI to show the current scene tree.