What problem does it solve? Manually building and testing Godot 4 projects requires repetitive editor work—creating scenes, wiring nodes, editing GDScript, and running playtests. This Skill connects AI assistants to the Godot editor over WebSocket so those tasks can be performed programmatically through 175 MCP tools. ## Core Features & Use Cases - Scene and Node Automation: Create scenes, add and reparent nodes, set properties with automatic type conversion, connect signals, and manage groups through the editor's UndoRedo system. - Script and Shader Management: Create, read, edit, validate, and attach GDScript files, plus author shaders and assign shader materials with parameter control. - Runtime Testing and Input Simulation: Play scenes, simulate keyboard/mouse/action input sequences, record and replay sessions, monitor node properties, and capture frames for automated playtesting. - Use Case: Ask your AI assistant to scaffold a CharacterBody3D player with collision, mesh, camera, and a movement script, then run the scene, simulate a jump sequence, and capture screenshots to verify behavior. ## Quick Start Connect my AI assistant to my running Godot 4 editor and create a new CharacterBody3D player scene with a collision shape, capsule mesh, camera, and an attached movement script.