godot-mcp-scene-builder

Community

Build Godot scenes programmatically.

Authorthedivergentai
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill automates the creation and modification of Godot scenes, allowing for programmatic scene generation and node manipulation, which is crucial for complex or repetitive scene setup tasks.

Core Features & Use Cases

  • Programmatic Scene Creation: Generates new .tscn files from scratch.
  • Node Manipulation: Adds nodes to existing scenes with specified types, names, and parent-child relationships.
  • Sprite Loading: Assigns textures to Sprite2D nodes.
  • Verification: Includes steps to run the project or launch the editor to verify scene integrity.
  • Use Case: When a user requests to "Create a 2D player scene with a sprite and collision," this skill orchestrates the necessary MCP calls to build that scene structure.

Quick Start

Use the godot-mcp-scene-builder skill to create a new 2D player scene with a sprite and collision.

Dependency Matrix

Required Modules

None required

Components

scriptsreferences

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: godot-mcp-scene-builder
Download link: https://github.com/thedivergentai/gd-agentic-skills/archive/main.zip#godot-mcp-scene-builder

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
View Source Repository

Agent Skills Search Helper

Install a tiny helper to your Agent, search and equip skill from 471,000+ vetted skills library on demand.