godot-mcp-scene-builder
CommunityBuild Godot scenes programmatically.
Authorthedivergentai
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill automates the creation and modification of Godot scenes, allowing for programmatic scene generation and node manipulation, which is crucial for complex or repetitive scene setup tasks.
Core Features & Use Cases
- Programmatic Scene Creation: Generates new
.tscnfiles from scratch. - Node Manipulation: Adds nodes to existing scenes with specified types, names, and parent-child relationships.
- Sprite Loading: Assigns textures to
Sprite2Dnodes. - Verification: Includes steps to run the project or launch the editor to verify scene integrity.
- Use Case: When a user requests to "Create a 2D player scene with a sprite and collision," this skill orchestrates the necessary MCP calls to build that scene structure.
Quick Start
Use the godot-mcp-scene-builder skill to create a new 2D player scene with a sprite and collision.
Dependency Matrix
Required Modules
None requiredComponents
scriptsreferences
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: godot-mcp-scene-builder Download link: https://github.com/thedivergentai/gd-agentic-skills/archive/main.zip#godot-mcp-scene-builder Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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