godot-multiplayer
CommunityProduction-grade Godot multiplayer networking.
Authorbuiphucminhtam
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This production-grade Godot multiplayer solution provides server-authoritative networking, client-side prediction, and lobby management to simplify building real-time multiplayer games.
Core Features & Use Cases
- MultiplayerSpawner & MultiplayerSynchronizer automatically replicate and synchronize game state across all peers.
- ENet/WebSocket/WebRTC support for flexible transport options across local networks and the internet.
- Server-authoritative logic & client prediction deliver responsive gameplay with secure, cheat-resistant architecture.
- Lobby systems enable session management and matchmaking for quick game starts.
Quick Start
Outline and run a production-grade Godot multiplayer setup using the MultiplayerSpawner, MultiplayerSynchronizer, and ENet/WebSocket/WebRTC pathways as appropriate.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: godot-multiplayer Download link: https://github.com/buiphucminhtam/forgewright/archive/main.zip#godot-multiplayer Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
Agent Skills Search Helper
Install a tiny helper to your Agent, search and equip skill from 471,000+ vetted skills library on demand.