godot-multiplayer

Community

Production-grade Godot multiplayer networking.

Authorbuiphucminhtam
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This production-grade Godot multiplayer solution provides server-authoritative networking, client-side prediction, and lobby management to simplify building real-time multiplayer games.

Core Features & Use Cases

  • MultiplayerSpawner & MultiplayerSynchronizer automatically replicate and synchronize game state across all peers.
  • ENet/WebSocket/WebRTC support for flexible transport options across local networks and the internet.
  • Server-authoritative logic & client prediction deliver responsive gameplay with secure, cheat-resistant architecture.
  • Lobby systems enable session management and matchmaking for quick game starts.

Quick Start

Outline and run a production-grade Godot multiplayer setup using the MultiplayerSpawner, MultiplayerSynchronizer, and ENet/WebSocket/WebRTC pathways as appropriate.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: godot-multiplayer
Download link: https://github.com/buiphucminhtam/forgewright/archive/main.zip#godot-multiplayer

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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