godot-procedural-generation

Community

Generate dynamic game worlds with ease.

Authorthedivergentai
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill automates the creation of diverse and replayable game content, such as dungeons, terrain, and loot, reducing manual design effort and increasing game variety.

Core Features & Use Cases

  • Procedural Content Generation: Create dungeons, terrain, and loot using various algorithms like Wave Function Collapse, BSP trees, and noise functions.
  • Seeded Randomization: Ensures reproducibility and allows for speedrunning or sharing specific world seeds.
  • Use Case: Develop a roguelike game where each playthrough features a unique, procedurally generated dungeon layout and item drops, enhancing replayability.

Quick Start

Use the godot-procedural-generation skill to generate a dungeon grid of 50x50 with 40% fill.

Dependency Matrix

Required Modules

None required

Components

scriptsreferences

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: godot-procedural-generation
Download link: https://github.com/thedivergentai/gd-agentic-skills/archive/main.zip#godot-procedural-generation

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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