godot-review

Automate Godot project code reviews for GDScript, scenes, JSON, and settings.

1|Updated Mar 6, 2026
One-click install
npx skills add https://github.com/gcko/pendulum-of-despair --skill godot-review
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: godot-review
Source: https://github.com/gcko/pendulum-of-despair/tree/main/.claude/skills/godot-review
Command: npx skills add https://github.com/gcko/pendulum-of-despair --skill godot-review

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

Reviews PRs that touch Godot project files by automating quality checks, ensuring coding standards, scene integrity, and alignment with design documentation, reducing review time and bugs.

Core Features & Use Cases

  • Automated PR review of Godot project changes (gdscript, .tscn, .json, project.godot) for type safety, scene structure, and data validity.
  • Post results to GitHub or report locally for quick feedback during development.
  • Validation against design docs to ensure consistency and compliance across the project.

Quick Start

Run the godot-review command to analyze local changes and report results.

Frequently Asked Questions about godot-review

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate Godot PR reviews for project changes?

Automate Godot PR reviews by analyzing changes across GDScript, scenes, JSON, and project settings for quality, safety, and design-doc compliance. Results can be posted directly to GitHub or reported locally for immediate feedback during development.

What specific checks are included in an automated GDScript code review?

An automated GDScript code review includes static typing validation, signal architecture checks, audio integration verification, and performance analysis. It also validates pixel-art considerations and ensures overall project consistency and data integrity.

Can I validate Godot scene structure and project settings locally?

Yes, you can validate Godot scene structure and project settings locally. Running the review command analyzes local changes against design documentation, ensuring data validity and scene integrity without needing to push to a remote repository.

Does the Godot review process check for design-doc compliance?

Yes, the Godot review process checks for design-doc compliance by validating local changes and pull requests against your design documentation. This ensures project changes remain consistent with established coding standards and architectural rules.

What is the best way to check autoload usage and signal architecture in Godot?

The best way to check autoload usage and signal architecture is through an automated review process. It analyzes your GDScript files to validate signal connections and proper autoload usage, reducing potential bugs and review time.

Are there limitations when reviewing pixel-art considerations and JSON data in Godot?

Reviewing pixel-art considerations and JSON data targets specific integrity checks within Godot project files. The process is constrained to validating structure and data validity, meaning it focuses on compliance rather than rendering visual outputs or modifying assets directly.