godot-review-loop

Automate multi-round Godot PR reviews with three specialized agents per round.

1|Updated Mar 6, 2026
One-click install
npx skills add https://github.com/gcko/pendulum-of-despair --skill godot-review-loop
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: godot-review-loop
Source: https://github.com/gcko/pendulum-of-despair/tree/main/.claude/skills/godot-review-loop
Command: npx skills add https://github.com/gcko/pendulum-of-despair --skill godot-review-loop

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Automates iterative code reviews for Godot PRs with a structured, multi-agent loop to improve GDScript quality, scene architecture, and design doc compliance.

Core Features & Use Cases

  • Multi-round automated review loop for Godot PRs with three specialized agents per round.
  • Targets code quality, architecture, data integrity, and design document compliance.
  • Supports merge, push, and propagation sweep across rounds.
  • Use case: When a Godot PR requires iterative improvements across code, scenes, and docs.

Quick Start

Run the godot-review-loop command with a PR number and optional round count to start automated reviews.

Frequently Asked Questions about godot-review-loop

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate Godot pull request reviews for GDScript and scene files?

Automated Godot PR reviews use a multi-agent loop to assess GDScript quality, scene architecture, and design doc compliance across multiple iterative rounds. This Skill dispatches three specialized agents per round to evaluate code, data integrity, and documentation until issues are resolved or rounds exhaust.

What does multi-round code review automation do for Godot 4.x projects?

Multi-round code review automation iteratively evaluates Godot 4.x projects by running specialized agents to check code quality, architecture, and design docs. Each round assesses GDScript and scenes, then merges, pushes, and propagates changes until the PR passes review or the round limit is reached.

Can I use automated review loops to check Godot scene architecture and design doc compliance?

Yes, automated review loops target Godot scene architecture and design doc compliance alongside GDScript code quality. Three specialized agents per round specifically assess code, architectural structure, and data integrity, ensuring PRs align with project design documents across multiple review iterations.

How do I start an iterative code review loop for a Godot PR?

To start an iterative Godot PR review loop, provide a PR identifier and an optional round count as input. The automation then dispatches three specialized agents per round to evaluate code quality, architecture, and data compliance, outputting a detailed report and final merged changes upon completion.

Does automated Godot PR review work with both GDScript and scene files?

Yes, automated Godot PR review works with GDScript, scenes, and design docs within Godot 4.x projects. The multi-agent loop evaluates code quality, scene architecture, and design document compliance simultaneously across multiple rounds to ensure comprehensive PR validation.

What happens when issues remain unresolved after all Godot PR review rounds exhaust?

When Godot PR review rounds exhaust with unresolved issues, the automation stops the iterative loop and outputs a detailed report of the findings. The final merged changes from the completed rounds are provided, reflecting the current state of code, architecture, and doc compliance assessments.