godot-rpg-stats

Implements RPG stat systems in Godot Engine with GDScript Resources.

488|36|Updated Feb 7, 2026
One-click install
npx skills add https://github.com/thedivergentai/gd-agentic-skills --skill godot-rpg-stats
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: godot-rpg-stats
Source: https://github.com/thedivergentai/gd-agentic-skills/tree/main/skills/godot-rpg-stats
Command: npx skills add https://github.com/thedivergentai/gd-agentic-skills --skill godot-rpg-stats

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill provides a robust and flexible system for managing character statistics, progression, and combat calculations in RPGs, eliminating common pitfalls in stat management.

Core Features & Use Cases

  • Resource-based Stats: Define stats like strength, dexterity, etc., as Resources for easy management and modification.
  • Modifier Stacks: Implement complex stat bonuses from equipment, buffs, and debuffs with additive and multiplicative effects.
  • Derived Stats: Automatically calculate stats like max health or attack power based on base stats.
  • Leveling System: Handle experience gain and level progression with configurable XP curves.
  • Damage Calculation: Includes a sample damage formula considering attack power and defense.
  • Use Case: Implement a character progression system where players gain experience, level up, improve base stats, and equip gear that provides stat bonuses, all while ensuring derived stats like health and attack power update correctly.

Quick Start

Use the godot-rpg-stats skill to create a new character stats resource with initial values for strength and vitality.

Frequently Asked Questions about godot-rpg-stats

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I implement RPG character progression and leveling in Godot?

RPG character progression in Godot can be implemented using GDScript Resources to handle experience gain, configurable XP curves, and level progression that automatically updates base stats upon leveling.

What is the best way to manage RPG stats and equipment modifiers in Godot?

Managing RPG stats and equipment modifiers in Godot is best handled through modifier stacks, which apply additive and multiplicative bonuses from buffs and gear directly to base attributes defined as Resources.

How do derived statistics calculate automatically from base attributes in Godot?

Derived statistics calculate automatically by linking stats like max health or attack power to base attributes, ensuring that any changes to base stats instantly reflect in the derived values.

Does this Godot RPG stat system include damage calculation formulas?

Yes, this Godot RPG stat system includes a sample damage calculation formula that computes output by evaluating attack power against defense stats within its combat logic.

Can I define character base stats as Godot Resources for easy management?

Yes, you can define character base stats like strength and vitality as Godot Resources, allowing you to easily manage, initialize, and modify character data directly in the inspector.