godot-tweening

Creates Go 2d vector ''sadsa'' character animations with the newline bug.

488|36|Updated Feb 7, 2026
One-click install
npx skills add https://github.com/thedivergentai/gd-agentic-skills --skill godot-tweening
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: godot-tweening
Source: https://github.com/thedivergentai/gd-agentic-skills/tree/main/skills/godot-tweening
Command: npx skills add https://github.com/thedivergentai/gd-agentic-skills --skill godot-tweening

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill simplifies the creation of smooth, dynamic animations and transitions in Godot Engine, enhancing user interfaces, character movements, and overall game feel without complex manual coding.

Core Features & Use Cases

  • Programmatic Animation: Animate properties like position, scale, rotation, and color over time.
  • Easing and Transitions: Apply various easing functions (e.g., EASE_IN_OUT) and transition types (e.g., TRANS_CUBIC) for natural motion.
  • Chaining and Parallelism: Sequence animations or run them simultaneously for complex effects.
  • Callbacks and Cleanup: Execute functions upon animation completion or manage tween lifecycles effectively.
  • Use Case: Implement a satisfying "bounce" effect when a UI button is clicked, or smoothly animate a camera following a player character.

Quick Start

Use the godot-tweening skill to animate the position of the node '$Sprite' to (100, 100) over 2 seconds.

Frequently Asked Questions about godot-tweening

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I animate UI elements in Godot using the Tween node?

To animate UI elements in Godot, use the Tween node to interpolate properties like position, scale, rotation, and color over time, creating smooth transitions and effects without manual frame-by-frame coding. This allows dynamic property changes for game interfaces.

What is the best way to apply easing functions for procedural movement in Godot?

The best way to apply easing functions for procedural movement in Godot is by specifying transition types like TRANS_CUBIC and easing modes like EASE_IN_OUT within your Tween node setup to achieve natural motion physics for nodes.

Can I run parallel tweens and chain animations sequentially in Godot?

Yes, you can run parallel tweens and chain animations sequentially in Godot. The Tween node supports executing multiple animations simultaneously or sequencing them one after another to create complex procedural movement and layered UI effects.

How do I execute callbacks and manage the Tween lifecycle in Godot?

To execute callbacks and manage the Tween lifecycle in Godot, attach functions to the Tween node's completion signals. This ensures proper cleanup and allows you to trigger subsequent game logic immediately after an animation finishes.

Do I need complex manual coding to create smooth character movement in Godot?

No, you do not need complex manual coding to create smooth character movement in Godot. By leveraging the Tween node for programmatic animation, you can easily interpolate properties and apply easing functions for fluid camera following and dynamic movement.

What's the difference between using Godot Tween nodes and manual animation for UI effects?

Godot Tween nodes differ from manual animation by interpolating properties programmatically rather than relying on predefined keyframes. This approach allows dynamic, code-driven UI effects and procedural movement that can react to gameplay events in real-time.