godot-ui-containers
CommunityBuild responsive Godot UI layouts.
Authorthedivergentai
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill addresses the complexity of creating user interfaces in Godot that adapt seamlessly to different screen sizes and resolutions, ensuring a consistent user experience across devices.
Core Features & Use Cases
- Responsive Layouts: Utilizes Godot's Container nodes (HBoxContainer, VBoxContainer, GridContainer) to automatically arrange UI elements.
- Size & Anchors: Manages
size_flagsandanchorsfor precise control over element expansion, filling, and positioning. - Dynamic Grids: Implements auto-adjusting
GridContainercolumns based on available width, ideal for inventory or adaptive menus. - Use Case: When designing a game's main menu, this Skill ensures buttons and panels resize and reposition correctly whether the game is played on a small mobile screen or a large desktop monitor.
Quick Start
Use the godot-ui-containers skill to create a responsive layout for the main menu using VBoxContainer and MarginContainer.
Dependency Matrix
Required Modules
None requiredComponents
scriptsreferences
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: godot-ui-containers Download link: https://github.com/thedivergentai/gd-agentic-skills/archive/main.zip#godot-ui-containers Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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