godot-ui

Define and enforce unified Godot UI guidelines for full-screen screens and controls.

1|Updated Sep 15, 2024
One-click install
npx skills add https://github.com/mysticfall/alleycat --skill godot-ui-mysticfall
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: godot-ui
Source: https://github.com/mysticfall/alleycat/tree/main/.opencode/skills/godot-ui
Command: npx skills add https://github.com/mysticfall/alleycat --skill godot-ui-mysticfall

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

The Godot UI Guidelines skill provides a centralized set of rules to ensure consistent full-screen UI across the project, reducing design drift and onboarding time for UI developers.

Core Features & Use Cases

  • Defines fixed full-screen UI size of 1152x648 and transparent background to ensure visual consistency.
  • Offers practical guidelines for common Godot UI components and layouts to speed up development.
  • Use Case: A UI developer creates a new in-game menu, referencing these guidelines to match the project's visual standards.

Quick Start

Follow the Godot UI guidelines when starting any new UI screen in the project.

Frequently Asked Questions about godot-ui

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I keep full-screen Godot UI consistent across different menus and HUDs?

To keep full-screen Godot UI consistent, apply a centralized guideline that fixes screen size at 1152x648 with transparent backgrounds. This standardizes all full-screen screens and controls, reducing design drift across game interfaces and menus.

What size should I use for full-screen game UI in Godot?

For full-screen game UI in Godot, use a fixed screen size of 1152x648 with a transparent background. These dimensions are documented as the standard for full-screen screens to ensure visual consistency throughout the project.

When do I need standardized UI guidelines for Godot game interfaces?

You need standardized UI guidelines for Godot game interfaces when developing new full-screen screens, menus, or HUDs. Applying these rules ensures visual consistency and accessibility, while significantly reducing onboarding time for UI developers joining the project.

Can I use these UI guidelines for both in-game menus and HUDs in Godot?

Yes, you can use these Godot UI guidelines for both in-game menus and HUDs. The guidelines apply to UI development tasks across all game interfaces, documenting reusable UI patterns to maintain visual consistency throughout your project.

What is the best way to reduce design drift in Godot UI development?

The best way to reduce design drift in Godot UI development is to enforce a unified UI guideline that standardizes full-screen screens and controls. Referencing these documented patterns when creating new interfaces ensures all developers match project visual standards.