godot-visual-verification

Automate visual verification of Godot on-screen output with photobooth test scenes.

1|Updated Sep 15, 2024
One-click install
npx skills add https://github.com/mysticfall/alleycat --skill godot-visual-verification
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: godot-visual-verification
Source: https://github.com/mysticfall/alleycat/tree/main/.opencode/skills/godot-visual-verification
Command: npx skills add https://github.com/mysticfall/alleycat --skill godot-visual-verification

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Visual verification of on-screen content in Godot projects using photobooth test scenes and screenshot-based checks to ensure UI, poses, and animations meet design expectations.

Core Features & Use Cases

  • Reusable photobooth base scenes for consistent visual verification across characters and assets
  • A documented development workflow to create tests, configure scenarios, capture per-camera frames, and store results under @game/temp
  • Support for both visual checks and non-visual validation via C# integration tests
  • Extensive guidance on markers, camera rigs, and evidence gathering for gate checks

Quick Start

Load this skill and follow the photobooth workflow to create test scenes, run scenario runners, and collect visual evidence under @game/temp.

Frequently Asked Questions about godot-visual-verification

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate visual verification for Godot animations and camera framing?

Automate visual verification in Godot by using photobooth test scenes to capture per-camera frames and generate screenshot-based visual evidence. This ensures UI, poses, and animations meet design expectations.

What is the best way to verify character poses and IK output in Godot?

Verifying character poses and IK output in Godot is best achieved through photobooth-based tests. These provide reusable base scenes to capture screenshots and validate on-screen visual readability.

Can I run non-visual validation alongside screenshot tests in Godot?

Yes, you can run non-visual validation alongside screenshot tests in Godot by implementing C# integration tests. This allows you to verify non-visual aspects while photobooth scenes handle visual checks.

How do I set up photobooth test scenes for consistent Godot visual checks?

Set up photobooth test scenes for Godot visual checks by loading reusable base scenes, configuring scenario runners, and capturing per-camera frames. Results are stored as visual evidence under @game/temp.

Does Godot visual verification support multiple camera rigs and scenario runners?

Godot visual verification supports multiple camera rigs and per-scenario runners. The workflow includes extensive guidance on configuring markers and camera rigs to gather evidence for gate checks.

Where does Godot store visual evidence generated by screenshot tests?

Godot stores visual evidence generated by screenshot tests under the @game/temp directory. This self-contained test-scene approach keeps captured per-camera frames organized for review.