godot-visual-verification

Community

Verify on-screen visuals with photobooth tests.

Authormysticfall
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Visual verification of on-screen content in Godot projects using photobooth test scenes and screenshot-based checks to ensure UI, poses, and animations meet design expectations.

Core Features & Use Cases

  • Reusable photobooth base scenes for consistent visual verification across characters and assets
  • A documented development workflow to create tests, configure scenarios, capture per-camera frames, and store results under @game/temp
  • Support for both visual checks and non-visual validation via C# integration tests
  • Extensive guidance on markers, camera rigs, and evidence gathering for gate checks

Quick Start

Load this skill and follow the photobooth workflow to create test scenes, run scenario runners, and collect visual evidence under @game/temp.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: godot-visual-verification
Download link: https://github.com/mysticfall/alleycat/archive/main.zip#godot-visual-verification

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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