gpui-entity

Community

Safely manage GPUI entity state with reactivity.

Authorzerx-lab
Version1.0.0
Installs0

System Documentation

What problem does it solve?

GPUI applications often struggle with safe, concurrent access to component and shared state. This Skill provides patterns and examples to manage entity state reliably, avoiding race conditions and borrow issues while enabling reactive updates.

Core Features & Use Cases

  • Entity<T> and WeakEntity<T> abstractions for strong and weak references
  • Read, read_with, and update operations with an inner context
  • Async state handling, observers, and event coordination patterns
  • Common patterns: transactions, cascading updates, and parent-child communication
  • Real-world use cases include component local state, shared state, and cross-entity communication

Quick Start

Create an Entity<Counter> with initial state { count: 0 }, then increment to demonstrate safe updates.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

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Please help me install this Skill:
Name: gpui-entity
Download link: https://github.com/zerx-lab/rmx/archive/main.zip#gpui-entity

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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