gpui-patterns
CommunityMaster GPUI patterns for robust, scalable apps.
System Documentation
What problem does it solve?
Building maintainable and performant GPUI applications requires adherence to established design patterns for component composition, state management, and event handling. Without these, code can become disorganized, difficult to scale, and prone to bugs.
Core Features & Use Cases
- Component Composition: Guidance on basic component structure, Container/Presenter patterns, and compound components for modular and reusable UI elements.
- State Management: Strategies like Model-View, context-based state, and various subscription patterns for reactive and predictable data flow.
- Action System: Define, register, and dispatch actions, along with keybinding integration for a structured approach to user interactions.
- Use Case: A Rust developer is starting a new GPUI project and needs to establish a solid architectural foundation. This Skill provides best practices and code examples for structuring components and managing application state effectively from the outset, ensuring long-term maintainability.
Quick Start
// Basic GPUI component structure struct MyView { state: Model<MyState>, _subscription: Subscription, }
impl Render for MyView { fn render(&mut self, cx: &mut ViewContext<Self>) -> impl IntoElement { let state = self.state.read(cx); div().child(format!("Value: {}", state.value)) } }
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
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Please help me install this Skill: Name: gpui-patterns Download link: https://github.com/geoffjay/claude-plugins/archive/main.zip#gpui-patterns Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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