What problem does it solve? Drawing rectangles, circles, polygons, and custom paths in Phaser 4 requires choosing between the imperative Graphics object and standalone Shape game objects, each with different APIs, angle units, and component support. This Skill provides the correct patterns, method signatures, and gotchas so shapes render as intended on the first attempt. ## Core Features & Use Cases - Graphics Drawing: Covers fillStyle, lineStyle, gradients, paths, arcs, rounded rectangles, canvas transforms, and generateTexture for baking drawings into reusable textures. - Shape Game Objects: Documents all 12 shape factories (arc, circle, curve, ellipse, grid, isobox, isotriangle, line, polygon, rectangle, star, triangle) with fill, stroke, and shape-specific methods. - Use Case: When building a game HUD, use Shape objects for individual UI elements that need input and physics, and use Graphics with generateTexture for complex static drawings that would otherwise hurt frame rate. ## Quick Start Draw a filled green rectangle and a red-stroked circle in my Phaser 4 scene using the Graphics game object.