gstack-game

Coordinate 26 Claude Code skills across game development workflows.

58|6|Updated Mar 22, 2026
One-click install
npx skills add https://github.com/fagemx/gstack-game --skill gstack-game
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: gstack-game
Source: https://github.com/fagemx/gstack-game/tree/main
Command: npx skills add https://github.com/fagemx/gstack-game --skill gstack-game

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) components.

What problem does it solve?

gstack-game provides a structured, end-to-end framework to perform design reviews, plan production, and ship game projects using Claude Code, consolidating 26+ skills into a cohesive workflow.

Core Features & Use Cases

  • Automated routing of skills (triage, game-import, game-review, balance-review, etc.) to cover the full lifecycle from concept to ship.
  • SKILL.md generation pipeline using templates and preambles, with drift/tests to ensure consistency.
  • Central artifact store and Next Step routing to enable "self-guided" project maintenance across sessions.

Quick Start

Install gstack-game and start with /triage to discover the right skill to run first.

Frequently Asked Questions about gstack-game

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I structure an end-to-end game development workflow in Claude Code?

An end-to-end game development workflow in Claude Code is structured by routing tasks through design review, prototype planning, playtesting, QA, and release phases. This skill coordinates 26 Claude Code skills from concept to ship, generating SKILL.md artifacts to maintain consistency across all stages.

What's the best way to automate game design reviews and playtesting?

Automating game design reviews and playtesting is best handled by routing through automated skill sequences like game-review and balance-review. This framework orchestrates triage, QA, and handoffs while generating preamble injections and running drift-detection test suites to ensure consistent review quality.

How does SKILL.md generation with preamble injection work for game projects?

SKILL.md generation works by using a template engine to create standardized skill artifacts with preamble injections for context. A drift-detection test suite validates these generated files against expected templates, maintaining consistency across all 26 coordinated skills throughout the game development lifecycle.

Can I use this game development workflow framework for continuous project maintenance?

Yes, you can use this framework for continuous project maintenance across sessions. A central artifact store and Next Step routing enable self-guided maintenance, allowing the game development workflow to persist state and guide users to the appropriate skill automatically when they resume work.

Do I need to install dependencies to run the game dev skill routing system?

No external dependencies are required to run the game dev skill routing system. The framework operates independently using its internal scripts component, template engine, and drift-detection test suite to manage the full lifecycle from concept to ship within Claude Code.

How do I start the triage process to discover the right game dev skill?

To start the triage process and discover the right game dev skill, simply install the framework and run the `/triage` command. This routes you to the appropriate initial skill based on your project's current lifecycle stage, from concept design through release.